When I go this long without a post it's usually a sign I am pretty swamped and this past week was no exception. Not much time for even random doodling.
What little time I did find, I spent fiddling around with camera moves on the FlipBook program. There are still some things I am struggling with but the the learning curve on the multiple pan bar gizmo turned out to be not so bad. I created a couple of cycles that I got some mileage from by enhancing them with moves. This is not exactly the stuff thrills are made of, but figuring them out for yourself can be both a challenge and a kind of satisfaction.
First up, a tribute walk cycle to Teddy Roosevelt. This is a combination zoom and pan, although it "slows in" at the end instead of "slowing out" at the beginning. Still, for 4 drawings, it does okay.
If you can notice, the highlight in his glasses kind of sparkles, which is a mistake I liked. When I comped the "up" position, I forgot to turn on the layer with the airbrush and highlights on it and it kind of looked worse when I fixed it, so I went back to the mistake version. The character here was drawn and comped in Sketchbook Pro and imported into FlipBook.
Next up is a signature lateral pan with a walk cycle that fans of old Hanna-Barbera cartoons will recognize. I was able to add a little swing to the 2 drawing cycle of the arm to give it a little extra bounce. I always loved how H-B stabilized the head with a hold while letting the body do all the up and down bouncing.
In this case, I drew and colored the character directly in FlipBook, which has advantages and disadvantages. The BG is a SketchBook file.
I haven't had to tangle with camera moves in a long time but I remember the first pan I ever had to do brought me practiclly to tears and took a week to figure out. The nice thing about a digital progarm is that it lets you test the move on a single file with just the BG level, just by setting keyframes (first and last frames). You can check your speed from there and then add the character, which in this case was already saved in another file. The character consists of only about 9 different pieces of artwork exposed on 5 separate levels. Afterward, I was able to make an "infinite loop" version by doubling the background and adding a panning tree overlay on separate pegbars. I can post that one later.
If you're wondering where I am going with all this, I wish I could tell you. Right now I am just trying to get a feel for what's possible given my limited time and resources. Believe it or not, just getting a handle on what the limitations are is a big enough step for me right now. But it is giving me the itch to get back in and do some animation again.